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Text File  |  1995-11-08  |  7.6 KB  |  102 lines

  1. NOTE: The quality of Virtual Dreams MPEG player is extremly poor. We 
  2.       recommend that you use a different MPEG player for viewing the
  3.       animation !!!
  4.     ∙        ·      .      ∙        ·    .         ∙     ·    .      ·        
  5. ·     ·                   ·   .  ∙   ·         ·    .                     .  .
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  7.        ·                       ·         ∙          ∙          .        .     
  8.   ░▒▓████████ ░▓█████████ ░▒▓████████ ░▒▓████████ ░▓█████████ ░▒▓██████   ▒▓███ 
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  17.  ·           ·       ·     .                ·      ·    .    ·                
  18.     ∙  ·         ∙            ·    .                  .             ·  ·      
  19.    ·          ·       ·  ∙ -=*> the final clash <*=-  ·       .      ·       .
  20.           ·      ∙         ∙                      ∙           ·        .      
  21.                                                                               
  22.                    (c) 1995 by Chaos, DOJ, Hook, Pascal, Sholan               
  23.                                                                               
  24.                                                                               
  25.  ╔════════════════════════════════════════════════════════════════──── ─── ── ─ 
  26.  ║                                                                            
  27. ┌╨┐ It was at the end of 14.386,9 when the final battle was about to begin.     
  28. │S│ For nearly two hundred years the Crondos and the Lirgah massacred each other
  29. │T│ in a deadly war which lasted so long that people simply didn't remember why 
  30. │O│ it began. The war used up all resources of the two worlds and devasteted    
  31. │R│ their lands. Now the final battle has to decide which race will dominate for
  32. │Y│ ever. The last of the legendary battle ships of Crondos and Lirgah, each as 
  33. └╥┘ huge as a small town, meet and only one of the two will survive.            
  34.  ║                                                                            
  35.  ╟──────────────────────────────────────────────────────────────────── ─── ── ─ 
  36. ┌╨┐                                                                           
  37. │C│                                                                           
  38. │R│ Space 01 was created in roughly three weeks before Assembly '95 were it was 
  39. │E│ first presented. Seven PCs with a total of 105 MB Ram and 670 Mhz needed    
  40. │A│ ca. 2 days to render the final animation. In the competition we used our own
  41. │T│ animation system and player which is capable of playing 320x200 pictures in 
  42. │I│ 16bit hicolour and 44Khz stereo 16bit sound. The final animation is about   
  43. │O│ 285MB large.                                                                
  44. │N│                                                                           
  45. └╥┘                                                                           
  46.  ╟──────────────────────────────────────────────────────────────────── ─── ── ─ 
  47.  ║                                                                            
  48.  ║  Animation System Code - pascal                                            
  49.  ║  Warp Tunnel - DOJ                                                         
  50.  ║  bulky battleship - hook                                                   
  51.  ║  battleship - chaos                                                        
  52. ┌╨┐ T-fighter - sholan                                                        
  53. │C│ W-fighter - hook                                                          
  54. │R│ explosions - DOJ                                                          
  55. │E│ planet - sholan                                                           
  56. │D│ castle (including complete interior) - DOJ                                
  57. │I│ fractal landscapes - pascal                                               
  58. │T│ marauder - sholan                                                         
  59. │S│ city - sholan and hook                                                    
  60. └╥┘ technic tunnel - sholan and hook                                          
  61.  ║                                                                            
  62.  ║  Some Object-Data                                                          
  63.  ║                                                                            
  64.  ║  Marauder - 7,000-8,000 faces                                              
  65.  ║  Battleships - 250 objects with a total of 50,000 faces each               
  66.  ║  Castle - 50 objects with 50,000 faces                                     
  67.  ║  City - 320 objects , 80,000 faces                                         
  68.  ║                                                                            
  69.  ╟──────────────────────────────────────────────────────────────────── ─── ── ─ 
  70.  ║                                                                            
  71.  ║  ORGACOM for supporting us                                                 
  72.  ║  Chaos for his chaos, virus coding and constant pestering                  
  73. ┌╨┐ Daniel and Hook for their good video-taste ;)                             
  74. │T│ Daniel for watching videos constantly and keeping us from work            
  75. │H│ Christian and bobobear for their meaningless company                      
  76. │A│ Jens for screaming like a berserk when loosing in d**m/rott/pinball       
  77. │N│ sholans neighbours for bearing a bunch of noisy computerphreakes for      
  78. │K│   almost three weeks                                                      
  79. │S│ Dirk Davieds for his absence                                              
  80. └╥┘ UPS for not smashing hooks computer when delivering it to the asm '95     
  81.  ║  the time for being too short                                              
  82.  ║  virtual dreams for completely de-motivating a great part of the cubic-team
  83.  ║  atelco computer store for being an expensive emergency-supply for us...   
  84.  ║                                                                            
  85.  ╚═══════════════════════════════════════════════════════════───────── ─── ── ─ 
  86.                                                                               
  87.         This material  is  not  freeware.  You  are  allowed to 
  88.         copy it  without  restrictions for non-commercial  use.
  89.         No payment  of any kind may be charged for this product 
  90.         or  any combination of products  or services  including 
  91.         this  product  without our  authorization  and official 
  92.         written  license.  Commercial use,  especially the 
  93.         industrial manufacturing on any  data storage media and 
  94.         their  distribution  without  the expressed  permission 
  95.         of  the producer, is strictly prohibited.  This program 
  96.         or the data files contained therein may  not be altered 
  97.         or modified without the permission of the author.
  98.         You  take full responsibility for the operation of this
  99.         software and any consequences thereof.  We the creators
  100.         cannot accept liability for damages or failures arising 
  101.         from the use of this software.
  102.